Rogueblox Mindbreaking Enchant Guide
What Mindbreaking does
Mindbreaking is a Rogueblox weapon enchant that uses the Shade Remnant gem. Its attacks inflict Insanity, and the enchanted weapon deals more damage as the user's Insanity level increases.
Mindbreaking works with both regular attacks and Criticals:
- M1s: Have a chance to inflict Insanity.
- Criticals: Guaranteed to inflict Insanity.
- Damage scaling: The weapon's bonus damage increases with the user's Insanity level.
- At T3 Insanity: The weapon deals 20% more damage.
Mindbreaking effects
| Attribute | Effect |
|---|---|
| Gem | Shade Remnant |
| Attack effect | Inflicts Insanity on attack |
| Damage effect | The weapon deals more damage as the user becomes more insane |
| M1 proc | Chance to inflict Insanity |
| Critical proc | Guaranteed to inflict Insanity |
| T3 Insanity bonus | 20% more damage |
Because Mindbreaking's damage depends on the user's Insanity level, its bonus is strongest when you have reached T3 Insanity. Criticals are the most reliable way to trigger the enchant's Insanity effect, while M1s can trigger it by chance.
Jinxed Mindbreaking
The jinxed version changes the enchant's damage scaling. It removes the extra damage based on the user's Insanity level. A proc also has a chance to inflict Insanity on the user.
| Jinxed effect | Result |
|---|---|
| Insanity-based bonus damage | Removed |
| Proc drawback | Chance to inflict Insanity on the user |
Using the enchant with weapons
Characters equip one weapon at a time, although they may carry multiple weapons. Weapons cannot be swapped during combat, so equip the weapon with Mindbreaking before entering a fight if you intend to use its Insanity-based damage effect.
Mindbreaking's relevant attack triggers are tied to the equipped weapon's M1s and Criticals. The weapon must remain equipped for you to use those attacks; carrying another weapon does not allow an in-combat swap.