Rogueblox Enchants Guide
Enchants are unique effects applied to most weapons by a Blacksmith. The Gem you provide determines which enchant is placed on the weapon.
Applying an enchant
Bring the weapon you want to enchant, a Gem, and enough Silver to a Blacksmith. Most weapons can receive an enchant.
| Requirement | Standard cost | Dwarf cost |
|---|---|---|
| Blacksmith service | 850 Silver | 425 Silver |
| Gem | 1 Gem | 1 Gem |
| Weapon | Most weapons | Most weapons |
The Gem is not just an extra material: it determines the enchant result. Choose the Gem before paying, rather than expecting to select an enchant separately afterward.
One enchant per weapon
A weapon can have only one enchant type at a time. To change it, first remove the current enchant at a Blacksmith.
| Action | Requirement | Cost |
|---|---|---|
| Remove an existing enchant | Glass Vessel | 20 Silver |
| Apply a replacement enchant | A new Gem and Blacksmith service | 850 Silver, or 425 Silver for Dwarves |
After de-enchanting the weapon with a Glass Vessel, you can apply a new enchant using another Gem.
How enchant procs work
An enchant’s effect can proc through weapon attacks, but not through abilities.
- Eligible attacks: M1s, M1 variations such as Uppercut, and Criticals.
- Ineligible attacks: Abilities do not trigger enchants.
- Chance proc: A listed chance means the effect has an RNG chance to apply on each hit.
- Guaranteed proc: A guaranteed enchant effect activates whenever its applicable hit triggers it.
For enchants that are not guaranteed on M1s, triggering the effect with a Critical uses a separate Critical Enchant Cooldown. This cooldown is almost always longer than the weapon’s own Critical attack cooldown, so having your Critical available does not necessarily mean the enchant can proc again yet.